Nathan Hansen Games

The Lab of Dr. Martuese


Above is the first playable prototype of The Lab of Dr. Martuese. This game is intended as a spin off of Dawn of the Zeds from Victory Point Games. It is a thematically linked game, not a mechanically linked game. The Lab of Dr. Martuese is not a State of Siege, and basically has zero mechanical connection to Dawn of the Zeds. In this game each player plays a chimp in the Lab who is trying to help...

Thinking business thoughts...

When I got into the game business, I decided to start by working for others so I could learn how to run a company so I could one day run my own. I think mentally I'm ready to make that shift. Financially is another matter entirely.

So I've been thinking about doing a kickstarter to raise capital. It almost seems like a no brainer these days. You have a game, Kickstart it! Make some money! Repeat as...

The Chosin Few - How to Play





Since it's about to be released, I decided to do a how to play video for The Chosin Few. I was a bit nervous on camera, which surprised me, so I may need to do more videos to get used to it.

The Chosin Few is almost done...


This game has been a real labor of love and it is so very near completion. It's in out of house proofing right now. So basically I'm waiting for spelling and grammar corrections. In theory it may be out some time during March :0)

As you may quickly realize if you peruse my catalog of released titles, I don't really do war games. Or historic games for that matter. This is a conscious decision. I'm...

After Action Report of first gross playtest of Abstraction.


I'm past the purely conceptual stages and on to an actual playable prototype :0)

The above image is the end of the first ever playthrough of Abstraction. The blue player won because none of the red pieces can move.

As stated in the title, this was a gross test. Meaning that I was playing both sides and basically just moving pieces around to make sure it all felt like it was working the way it...

Abstract: the abstract game

Recently Greater Than Games had a contest on their site for a ______: the ______ game contest. It was a cool exercise, and while I'm fairly certain if I had won I would have heard about it by now I'm not going to discuss any of my submissions in this post on the off chance that I'm one of the finalist. I submitted 4 games and when I'm certain I'm out of the running I'll likely discuss them at...

Dialog in a board game



I've been fiddling around with a idea for a while now for a card driven dialog engine for a tabletop game. I see it mostly as a quest generation and merchant interaction mechanism. I'm sure it has other uses as well.
The basic procedure of the system is as follows:

  1. The active player chooses to do something that engages an NPC
  2. Another player draws a card from an NPC deck holds it so that the "Front"...

Quantum mechanics as game mechanics...

So, a few weeks ago I came across a video explanation of Quantum Tic Tac Toe. Basically its a version of tic tac toe designed to teach the concept of entanglement.

The basic idea in terms of game mechanics is that when you make a move, you actually make two and only one of them will turn out to be the actual move. Essentially they are not moves but instead potential moves. Each space that shares a...

The Chosin Few


First play test of a state of siege I'm working on. Result? A crushing defeat :0)

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