Nathan Hansen Games

What is in the Pipeline?

I have a "short" list of games that I'm actively working on getting ready to release. Some have previously been released as Print and Play before as part of a weekly challenge or in one case as part of an attempted Kickstarter campaign, but I'm reworking those in a few key ways. Since I don't know yet what order they will be ready in, they are presented in alphabetical order.

Aotearoa

This is a game...

And we have a News section

So the site has been up for about a week and a half without any kind of News section. So, I've decided to port my blog over to be the news section. This has the benefit of being rather full already, but not all the news is perfectly tied to Nathan Hansen Games per se. Going forward I'll likely be a little more cognizant of this being the professional face of Nathan Hansen Games. That will likely...

One of us isn't wearing a costume

I've come up with a card game I'm currently calling "One of us isn't wearing a costume..." and would like some feedback on the concept and maybe some play-testers.

It consists of 54 cards, including:

  • 1 setup card
  • 21 "rules cards"
    • These carry the bulk of the rules weight and sort of control the flow of the game. Each has a binary choice and a direction they should be passed when complete.
  • 10 monster...

Party game idea

I had an idea for a party game while on the bus yesterday. A simple concept that I feel like must have been done before, or there must be something at least similar to but I can't think of it.

Basically, the game is inspired by AMAs (ask me anything). In fact, I'll probably call it AMA if I do anything with this.

The way I see the gameplay is pretty simple.

  1. Each round one player is giving an AMA....

#52GameDesignChallenge - The first failure

As those of you who follow me on Twitter are aware, I've started a weekly game design challenge with the intention of designing 52 games in one year. I've also committed to trying to be active on Twitter during the development of each to generally work on my social media skills.

For those who don't follow me on Twitter, by the way, this is a thing I'm doing. This post is about the what should have...

#52GameDesignChallenge - Week 6 - Luthier

As those of you who follow me on Twitter are aware, I've started a weekly game design challenge with the intention of designing 52 games in one year. I've also committed to trying to be active on Twitter during the development of each to generally work on my social media skills.

For those who don't follow me on Twitter, by the way, this is a thing I'm doing. This post is about the sixth game in...

#52GameDesignChallenge - Week 5 - Aotearoa: land of the long white cloud

As those of you who follow me on Twitter are aware, I've started a weekly game design challenge with the intention of designing 52 games in one year. I've also committed to trying to be active on Twitter during the development of each to generally work on my social media skills.

For those who don't follow me on Twitter, by the way, this is a thing I'm doing. This post is about the fifth game in...

#52GameDesignChallenge - Week 4 - Death of the Mountain King

As those of you who follow me on Twitter are aware, I've started a weekly game design challenge with the intention of designing 52 games in one year. I've also committed to trying to be active on Twitter during the development of each to generally work on my social media skills.

For those who don't follow me on Twitter, by the way, this is a thing I'm doing. This post is about the fourth game in...

#52GameDesignChallenge - Week 3 - Daughters of Nyx

As those of you who follow me on Twitter are aware, I've started a weekly game design challenge with the intention of designing 52 games in one year. I've also committed to trying to be active on Twitter during the development of each to generally work on my social media skills.

For those who don't follow me on Twitter, by the way, this is a thing I'm doing. This post is about the third game in...

#52GameDesignChallenge - Week 2 - The Devils Own Day

As those of you who follow me on Twitter are aware, I've started a weekly game design challenge with the intention of designing 52 games in one year. I've also committed to trying to be active on Twitter during the development of each to generally work on my social media skills.

For those who don't follow me on Twitter, by the way, this is a thing I'm doing. This post is about the second game in...

Newsletter

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